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Roguelike: Synthesis

Combine all four map generation algorithms behind a strategy enum — switch generators and regenerate maps with new seeds at the press of a key.

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Chapter 1

Algorithm Switcher

Combine all four generators behind a single enum and add keyboard-driven regeneration. Switch algorithms with arrow keys and generate new maps with spacebar.

The Strategy pattern lets you swap algorithms at runtime -- a fundamental design pattern used everywhere from game AI to rendering backends.

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What You'll Build

You will combine all four map generation algorithms behind a single enum-based strategy selector. A match statement routes to the correct generator, and pressing a key regenerates the map with a new random seed. This part is about architecture — how to organize multiple algorithms behind a clean interface so they are interchangeable at runtime.

Learning Goals

  • ✓Enum definition for generator strategy selection
  • ✓Match statements for routing to different algorithms
  • ✓Seed regeneration with a keypress callback
  • ✓Shared interface pattern: all generators write to the same grid format

GDScript Concepts in This Part

GDScript Randomness Practicerandf_range, randi_range, RandomNumberGenerator, pick_random, rand_weighted, and shuffle bags. Master randomness for spawns, loot, procedural content, and fair variation.GDScript Arrays & Loops PracticeLearn GDScript arrays and loops in Godot 4 with game-ready patterns: iterating with indices, safe removal, sorting enemies by distance, and choosing Array vs typed vs packed arrays.GDScript Procedural Generation PracticeLearn procedural map generation in Godot 4: drunkard's walk, cellular automata, BSP dungeons, noise terrain, flood fill connectivity, and seeded RandomNumberGenerator. Build roguelike dungeon generators in GDScript.

Tips

  • ✨Define a clear generate(grid, rng) interface that all four algorithms follow — this makes swapping strategies a one-line change.
  • ✨Print the current seed and algorithm name to the console for easy debugging and reproducibility.
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